| Full health in Haven | |
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SpellForcer Fledgling
Posts : 13 Join date : 2010-06-08 Age : 34 Location : Germany
| Subject: Full health in Haven Wed Jun 23, 2010 3:57 am | |
| How about he implement the option to fully regenerate your body in haven, like using the bed (although a coffin would be better). I was often annyoed about how slow aggravated damage heal. This this option visiting the haven would be more reasonable.
Is that even implementable?
EDIT: By the way, I believe there are coffin models in the game. If we could move some in the havens it would increase more atmosphere. | |
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Zer0morph Elder
Posts : 164 Join date : 2010-03-30 Age : 45 Location : United States
| Subject: Re: Full health in Haven Wed Jun 23, 2010 6:23 am | |
| I actually brought up the coffin idea some time ago on the CE boards, and some people told me that Vampires don't sleep in coffins in VtM, and that bringing one upstairs to your apartment would cause a Masquerade Violation and wouldn't be realistic. I liked the coffin idea but got shot down so I left it alone.
What is everyone's take on this? ----------------------------- Instant regeneration in the haven eh? From a technical stand point I don't know if it's possible or not honestly, Python can do alot of things, unfortunately I don't know it very well. From a realistic standpoint, the only thing I don’t like about it is the fact that “Blood Healing” is now available to the player which drastically helps speed up both regular healing and aggravated healing. If we didn’t have “Blood Healing” as an upgradable discipline then I could see the possible use for this, but how it is now, I think I actually like keeping the wounds you suffer, back to your having, and having to heal them like in any other part of the game. No Ice Cold drink waiting for you just because you’re home.
Not to mention Heather’s blood being available to you in most of the later parts of the game in your haven. Even “Blood Healing” tier 1 w/ Heather’s blood is a nice combo for healing.
Anyone else have opinions on this?
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SoniMax Neonate
Posts : 46 Join date : 2010-05-04 Location : Bulgaria
| Subject: Re: Full health in Haven Wed Jun 23, 2010 9:28 am | |
| There should be a coffin model, because there were coffins in Hallowbrook hotel,but i don't like the idea. I also didn't like the idea of being fully healed when entering your heaven. (it makes the game too easy) Sorry | |
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Childe of Malkav Neonate
Posts : 33 Join date : 2010-03-30 Location : Germany, Elm Street
| Subject: Re: Full health in Haven Wed Jun 23, 2010 12:03 pm | |
| From the technical point of view, restoring full health in the haven should be possible. But I don't think it's a good idea. It would imply that you rest for a full day every time you enter your haven. That would be rather ridiculess if you are currently doing the poster quest for example. Even if Camarilla Edition has removed the healing on feeding, and I assume the same will go for The Final Nights, blood heal will recover you fast enough, and there are enough options to restore your blood pool: blooddolls nearly everywhere, bloodpacks and the odius chalice (though I prefer fresh blood), rats in the sewers, if you are not a ventrue, and of course the fun of the hunt | |
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Zer0morph Elder
Posts : 164 Join date : 2010-03-30 Age : 45 Location : United States
| Subject: Re: Full health in Haven Wed Jun 23, 2010 2:14 pm | |
| ...and since Ventrue is not a playable clan in TFN, you will have access to sewer rats anytime with any character. I am inclined to agree with the others on this, I think we should hold off on full healing when entering your haven for now but as always I appreciate the ideas and thoughts, keep em coming! | |
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SpellForcer Fledgling
Posts : 13 Join date : 2010-06-08 Age : 34 Location : Germany
| Subject: Re: Full health in Haven Wed Jun 23, 2010 3:25 pm | |
| It's was worth trying^^ No coffin for the 'Pawn' | |
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Zer0morph Elder
Posts : 164 Join date : 2010-03-30 Age : 45 Location : United States
| Subject: Re: Full health in Haven Wed Jun 23, 2010 3:59 pm | |
| Thanks for being a good sport about it though! | |
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Childe of Malkav Neonate
Posts : 33 Join date : 2010-03-30 Location : Germany, Elm Street
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SpellForcer Fledgling
Posts : 13 Join date : 2010-06-08 Age : 34 Location : Germany
| Subject: Re: Full health in Haven Thu Jun 24, 2010 3:36 pm | |
| This may be explosivley fatal for the skyline apartment. (But since there is no one anymore alive it wouldn't matter ) | |
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Childe of Malkav Neonate
Posts : 33 Join date : 2010-03-30 Location : Germany, Elm Street
| Subject: Re: Full health in Haven Fri Jun 25, 2010 2:13 pm | |
| No one alive What about the guard downstairs and Heather? | |
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SoniMax Neonate
Posts : 46 Join date : 2010-05-04 Location : Bulgaria
| Subject: Re: Full health in Haven Sat Jun 26, 2010 3:43 am | |
| he meant the forum | |
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Childe of Munster Ancillae
Posts : 60 Join date : 2010-08-01 Location : Pacific Time Zone
| Subject: Re: Full health in Haven Sun Aug 01, 2010 1:01 am | |
| Unless healing is going to be radically more difficult in TFN than it is in VtMB (even CE), I'd say making it easier is not necessary. | |
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Zer0morph Elder
Posts : 164 Join date : 2010-03-30 Age : 45 Location : United States
| Subject: Re: Full health in Haven Sun Aug 01, 2010 10:22 am | |
| I have to agree with Munster on this, TFN gives more than enough tools for a Vampire to survive in the modern world. I think we'll hold off on haven health restore. | |
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| Full health in Haven | |
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