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Jad.3
Fledgling
Fledgling


Posts : 2
Join date : 2010-08-10

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PostSubject: Blood Buff   Blood Buff I_icon_minitimeSat Aug 14, 2010 1:01 pm

With maximized BB and Strength 5, using BB raises my strength by 5 to 10, or is useless? Thx.
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ThePhilosopher
Neonate
Neonate
ThePhilosopher

Posts : 33
Join date : 2010-07-22

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PostSubject: Re: Blood Buff   Blood Buff I_icon_minitimeSat Aug 14, 2010 1:47 pm

In vanilla, it would not raise your strenght above 5

Ever since CE, you can raise your strenght with Blood Buff and other Disciplines, but the Melee, Unarmed and Ranged combat damage caps at 20, no matter how many buffs you have.

I believe TFN will be the same as CE in this aspect, although only Zeromorph can say for sure.
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Lazarus
Ancillae
Ancillae
Lazarus

Posts : 61
Join date : 2010-07-31
Age : 31
Location : Estonia

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PostSubject: Re: Blood Buff   Blood Buff I_icon_minitimeSat Aug 14, 2010 2:40 pm

max str , max blood buff lvl 5, does it stack with Potence tho? thnx
Noticed that gangrel can both Protean and free the beast within...that makes it indestructable , like a force of nature Very Happy
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ThePhilosopher
Neonate
Neonate
ThePhilosopher

Posts : 33
Join date : 2010-07-22

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PostSubject: Re: Blood Buff   Blood Buff I_icon_minitimeSat Aug 14, 2010 3:39 pm

Lazarus wrote:
max str , max blood buff lvl 5, does it stack with Potence tho? thnx
Noticed that gangrel can both Protean and free the beast within...that makes it indestructable , like a force of nature Very Happy


Doesn't work. Max Unarmed is 20.

I would have around 34 of Unarmed with my gangrel were it not for this.
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Childe of Munster
Ancillae
Ancillae
Childe of Munster

Posts : 60
Join date : 2010-08-01
Location : Pacific Time Zone

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PostSubject: Re: Blood Buff   Blood Buff I_icon_minitimeSat Aug 14, 2010 11:23 pm

Lazarus wrote:
max str , max blood buff lvl 5, does it stack with Potence tho? thnx
Noticed that gangrel can both Protean and free the beast within...that makes it indestructable , like a force of nature Very Happy
I find that Celerity 5+Presence 5 is way more overpowered than Animalism 5+Protean 5.
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Lazarus
Ancillae
Ancillae
Lazarus

Posts : 61
Join date : 2010-07-31
Age : 31
Location : Estonia

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PostSubject: Re: Blood Buff   Blood Buff I_icon_minitimeSun Aug 15, 2010 11:04 am

Childe of Munster wrote:
Lazarus wrote:
max str , max blood buff lvl 5, does it stack with Potence tho? thnx
Noticed that gangrel can both Protean and free the beast within...that makes it indestructable , like a force of nature Very Happy
I find that Celerity 5+Presence 5 is way more overpowered than Animalism 5+Protean 5.


that true, Tho I prefer brawlers with claws , to Toreador Gunslingers Razz
matter of preference , but Celerity is a godmode, always has been
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Childe of Munster
Ancillae
Ancillae
Childe of Munster

Posts : 60
Join date : 2010-08-01
Location : Pacific Time Zone

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PostSubject: Re: Blood Buff   Blood Buff I_icon_minitimeSun Aug 15, 2010 8:48 pm

Well, Gangrel is my favorite Clan, but I go the Fortitude route.
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Zer0morph
Elder
Elder
Zer0morph

Posts : 164
Join date : 2010-03-30
Age : 40
Location : United States

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PostSubject: Re: Blood Buff   Blood Buff I_icon_minitimeMon Aug 16, 2010 1:33 pm

Jad,

The Philosopher answered correctly, as of now TFN will have the Feats maxed at 20 just like in CE. It seems to have worked pretty good so we plan on sticking with that. If we get complaints that it should be lowered or raised we will definately re-evaluate it though.

To the community,

Do you guys think the 20 Cap for Feats, Attributes, and Abilities works?
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Childe of Munster
Ancillae
Ancillae
Childe of Munster

Posts : 60
Join date : 2010-08-01
Location : Pacific Time Zone

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PostSubject: Re: Blood Buff   Blood Buff I_icon_minitimeMon Aug 16, 2010 4:33 pm

Zer0morph wrote:
Do you guys think the 20 Cap for Feats, Attributes, and Abilities works?
Unless you're planning on really beefing up the power of the bad guys, even 10 is more than sufficient.
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ThePhilosopher
Neonate
Neonate
ThePhilosopher

Posts : 33
Join date : 2010-07-22

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PostSubject: Re: Blood Buff   Blood Buff I_icon_minitimeTue Aug 17, 2010 10:18 am

Childe of Munster wrote:

Unless you're planning on really beefing up the power of the bad guys, even 10 is more than sufficient.

I'll have to disagree with the last part. Putting a cap of 10 makes maxing up disciplines and attributes something completly unrewarding.

Zero, i believe you should keep it as it is, unless you're increasing greatly the dificulty of the enemies, in which case 21-25 should be the max
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PostSubject: Re: Blood Buff   Blood Buff I_icon_minitime

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