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Zer0morph
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PostSubject: New Research Books   Sat Jul 17, 2010 6:10 pm

The NEW Research Books
The bartering system and research books are being handled differently in TFN. Research books are no longer found, but purchased instead. The bartering skill has been completely revamped making it a very viable option to build your character around, and purchase unlimited research books using money and using your bartering skill. No longer is barter a waste of XP and no longer will you find yourself heading straight for the research books right at the beginning of the game which seems to break immersion of roleplaying. You will now find research books sellable by new fully voiced and interactive NPCs scattered throughout the main zones, created specifically for TFN.





Last edited by Zer0morph on Sun Jul 18, 2010 9:57 am; edited 1 time in total
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YamiRaziel
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PostSubject: Re: New Research Books   Sun Jul 18, 2010 2:46 am

Omg, the NPC and the book covers look amazing! Really nice job! I don't know if you've written the book description, but it is done well.
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PostSubject: Re: New Research Books   Sun Jul 18, 2010 9:48 am

Thanks Raziel! Well there's a total of 12 books, 3 of which came with the game meaning I had to create 9 more of them. Not only did I choose covers, backs, and spines of the books but I also created new halarious descriptions for each one, mirroring the dark comedy of Bloodlines. It turned out REALLY well.

Here's a breakdown of each book...

Low Grade
Computers for Grandma - Raises Computer Knowledge
The Art of Impossible - Raises Dodge Talent
GUNS, Who Should Have Them? - Raises Firearms Skill
Hiding in Plain Sight - Raises Stealth Skill

Mid Grade
Fight for your Life - Raises Brawl Skill
Get Rich Cheating - Raises Finance Knowledge
The Complete Book of Knife Fighting - Raises Melee Skill
The Complete Book of Locks and Locksmithing - Raises Security Skill

High Grade
The Cowboy's Guide to Cyberspace by Case - Raises Computer Knowledge
Bad Monkey No Banana - Raises Dodge Talent
The Gun Digest Book of the GLOCK - Raises Firearms Skill
Medieval Combat - Raises Melee Skill
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SoniMax
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PostSubject: Re: New Research Books   Sun Jul 18, 2010 1:27 pm

Sad


Last edited by SoniMax on Thu Jul 29, 2010 12:14 pm; edited 1 time in total
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PostSubject: Re: New Research Books   Thu Jul 22, 2010 7:36 pm

Awesome job, mate!

I think they cost too much, but since the email college will be erased (or so i hear) it fits well Very Happy
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PostSubject: Re: New Research Books   Fri Jul 23, 2010 7:48 am

Soni,

Well leaving them still findable in the maps I think would be a bit overpowered, simply because their value is so high they would be like finding a $600 gem, so I’d prefer just making the books buyable instead of findable. Every time I’ve played Nines has always done a stat bump for brawl instead of giving me a book, maybe that’s because I’ve always played the BASIC patch instead of the PLUS version.

Philosopher,

The cost of the books aren’t set in stone, major game balancing will need to take place before the exact amount is decided. I’m hoping we can narrow in the amount during Open Beta testing by the community but if not we can always change the pricing with a patch or version 1.1.
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SoniMax
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PostSubject: Re: New Research Books   Fri Jul 23, 2010 8:01 am

Sad


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PostSubject: Re: New Research Books   Fri Jul 23, 2010 9:04 am

YES MAJORILY!

Haggle is the reason why the books are being setup this way. Up until TFN, no mod, expansion, or even the vanilla Bloodlines game have ever addressed the Haggle issue in that Haggle is worthless. I’ve played vanilla Bloodlines, Unofficial Patches, created CE, played Clan Quest Mod, and none of these ever made Haggle a worthwhile investment for your character.

Well TFN picks up with CE 1.2 left off so Haggle is a big part of what I’m trying to accomplish here. Changing Barter, Finance, and all of the prices of weapons, ammo, armor, items, etc… is what I’m all about. So yes, Haggle and/or Research will be a viable route to take for a character build. If done right you won’t be wasting your XP investing in it. And no more should a character who could care less about money finish the game with $10,000 of unspent cash.

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SoniMax
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PostSubject: Re: New Research Books   Fri Jul 23, 2010 9:07 am

Sad


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PostSubject: Re: New Research Books   Fri Jul 23, 2010 9:12 am

Just a question, this new haggle and research system will be on TFN 1.0?
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PostSubject: Re: New Research Books   Fri Jul 23, 2010 9:33 am

Yes Sir, we are releasing this with the first release of TFN.
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PostSubject: Re: New Research Books   Fri Jul 23, 2010 2:02 pm

Sad


Last edited by SoniMax on Thu Jul 29, 2010 12:15 pm; edited 1 time in total
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PostSubject: Re: New Research Books   Fri Jul 23, 2010 2:47 pm

Yes, every one of them.
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Childe of Malkav
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PostSubject: Re: New Research Books   Fri Jul 23, 2010 4:41 pm

SoniMax wrote:
I've always raised haggle Very Happy
it was never useless for me

Then we play very differnt styles. At least towards the end, I'm always swimming in money, even with the college from CE 1.3.
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PostSubject: Re: New Research Books   Fri Jul 23, 2010 11:18 pm

Why in the world would you need to raise haggle in the vanilla game?

All I ever needed money for were armor and a couple of blood packs, and I've always had more than enough money for both without even trying... Venus ftw...

Every weapon you will ever need, you find. Ammo for most is aplenty. Plus, I always use the cheat for infinite katana ammo anyway... That, plus armor and (maybe) blood packs, is everything you ever buy from anybody. So... why raise haggle ever? Evil or Very Mad
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PostSubject: Re: New Research Books   Sat Jul 24, 2010 3:01 am

I always need max ammo i'm ranged type player and i waste lots of bullets i'm like in the scene in scarface at the end Very Happy
Now say hallo to my little friend Very Happy affraid
this is so me ingame Very Happy http://img.zamunda.net/bitbucket/tbc-taxiIV%5B%28115358%2917-06-01%5D.JPG
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PostSubject: Re: New Research Books   Sun Aug 01, 2010 1:36 am

SoniMax wrote:
this is so me ingame Very Happy
Looks like Uncle Fester with his mojo on:

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PostSubject: Re: New Research Books   Sun Aug 01, 2010 3:01 am

LOL
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PostSubject: Re: New Research Books   Sun Aug 01, 2010 5:18 am

SoniMax are you Bulgarian?
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PostSubject: Re: New Research Books   Sun Aug 01, 2010 6:30 am

YamiRaziel wrote:
SoniMax are you Bulgarian?
да - it means yes in bulgarian Very Happy i don't want you other guys to feel isolated Very Happy
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PostSubject: Re: New Research Books   Sun Aug 01, 2010 10:24 am

Childe of Munster wrote:

Looks like Uncle Fester with his mojo on:


HAHAHA nice one!
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PostSubject: Re: New Research Books   Sun Aug 01, 2010 12:53 pm

SoniMax I assumed that Smile zamunda.net can be accessed only from Bulgaria.
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PostSubject: Re: New Research Books   Sun Aug 01, 2010 1:14 pm

Zer0morph wrote:
The bartering skill has been completely revamped making it a very viable option to build your character around, and purchase unlimited research books using money and using your bartering skill. No longer is barter a waste of XP
Best news since we learned Angelina Jolie is a lesbian dominatrix.

Seriously, anything making the unloved skills more useful is great. I don't think I've ever, in all the times I've played VtM, devoted any XP to raising Haggle.
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PostSubject: Re: New Research Books   Sun Aug 01, 2010 4:05 pm

Childe of Munster wrote:
Zer0morph wrote:
The bartering skill has been completely revamped making it a very viable option to build your character around, and purchase unlimited research books using money and using your bartering skill. No longer is barter a waste of XP
Best news since we learned Angelina Jolie is a lesbian dominatrix.

Seriously, anything making the unloved skills more useful is great. I don't think I've ever, in all the times I've played VtM, devoted any XP to raising Haggle.

HAHA, I don't think any has...
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Childe of Munster
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PostSubject: Re: New Research Books   Sun Aug 01, 2010 5:07 pm

Zer0morph wrote:
HAHA, I don't think any has...
But we will in TFN, so cheers

Is money going to be generally harder to come by, or is it too difficult to change how much money the character receives, whether found, given, earned or received for selling goods?


Last edited by Childe of Munster on Sun Aug 01, 2010 5:55 pm; edited 1 time in total (Reason for editing : Typo)
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